This prevented them from being attacked by other players. War of Legends offered new players a "new player protection" where they were protected for the first seven days of their gameplay. A player's city was always " live" in the game, which means the city could be attacked even when the player was not logged on. There were five different resources: Gold, stone, copper, food, and wood. There were 3 areas available to players, their city, outskirts (where resource buildings were kept) and the map where other players cities and wildlands were among other things. Every building was rated by a "level" system, the maximum of which was 30 (Reaching Civic Custodian), but outskirts buildings could go up to the level of 25 with the use of advanced sketches (an in game item), and famous cities (special sub-cities that can't be made by players) could go up to 25 or 30 on both city and outskirts, depending on what type it was. Players had the option of creating buildings, harvesting resources, and training an army. The maximum amount of sub-cities a player could have is determined by their official position, to a current maximum of seven (Eight cities in total, including the capital) as of December 2015. The player started with one city, but with a higher position in the game, they could build 'sub-cities' on flat ground. Players were able to recruit further NPC Legends by reaching set game criteria. The "Legends" were "great heroes" who lead the armies in the game. Gender had a purely cosmetic effect whilst avatar and landscape type altered their abilities in game. Players were also able to choose the region their city takes place in. Players were able to choose the gender of their legend as well as either the Monk, Seer, or Warrior avatar. Players could also choose to complete Tasks to gain various stat and item bonuses. The aim of the game was to develop the kingdom through the construction and upgrading of buildings in cities, recruit armies with which to defend their cities and attack other players, the research of various skills to perform tasks more effectively and to gather resources with which to pay for these activities. The game was a real-time strategy game in which players took the role of a "LEGEND" who controlled a kingdom.
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